The aim of the game is to get all the winks of your colour into the pot before your opponents. In some games, this will not necessarily occur, and so an agreed time limit is imposed (usually 25 minutes followed by five turns for each colour). At the start of the game, place all the blue winks in one corner and then fill the other corners with winks clockwise in the sequence blue, green, red, and yellow. Decide who is going to start the game (e.g. by seeing who finishes closest to the pot in a squidge off). Each player then takes turns to flick a wink with play proceeding clockwise in the order blue, green, red, and yellow. If a player successfully pots one of their winks, then they get an extra shot. Any wink going off the playing area is replaced on the mat at the point at which it went off. A player sending one of their own winks off the playing area forfeits their next shot. If a wink lands so that it covers, or partly covers, another wink, then the lower wink has been captured (squopped). A squopped wink cannot be played until it is released by the upper wink, either by the upper wink playing off it or the upper wink being moved off it by the action of another wink.