●🤔 MAD SKILLZ: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated ●👩🏫 TEACHES: Often children act out because they don’t really understand their emotions or don’t know how to express them. This flipbook teaches kids to identify different moods and emotions, recognize their causes, and know how to react appropriately. Adults are encouraged to join in responding and demonstrating appropriate answers. ●😎 CONTENTS: On the left are emoji cards that show various emotions; some emojis can express more than one emotion (i.e. sadness and disappointment). In the middle of the flipbook are cards for when that feeling may occur, and on the right side are cards of what one can do when feeling that emotion. Children are encouraged to be able to flip the cards in a way to express their emotional reactions to everyday events. ●😍 AIDS: Aids Parents, Therapists, Teachers, and Caregivers: Counselors and Psychologists use card games in therapy, teachers use the educational game for kids in the classroom to teach anger management, and parents use as conversational cards to connect with their children or simply as a learning game to aid in child development. The cards can be used as a tool and elaborated on, or to prompt critical thinking skills. ●😃 LARGE LAMINATED FLIPCARD (9" x 6.25") - 110 cheerfully animated play cards with colorful illustrations. (30- I Feel, 40- When, and 40- I Can cards) Age: Fast-paced therapeutic card game designed for children aged 3 and up.
Description
AN INTERACTIVE TOOL FOR PARENTS, PROFESSIONALS, & CHILDREN
MAD SKILLZ: A Thoughts and Emotions Sentence Completion Card Game
TEACHES: Often children and teens act out because they don’t really understand their emotions or don’t know how to express them. This flipbook teaches kids to identify different moods and emotions, recognize their causes, and know how to react appropriately. Adults are encouraged to join in responding and demonstrating appropriate answers.
CONTENTS: On the left are emoji cards that show various emotions; some emojis can express more than one emotion (i.e. sadness and disappointment). In the middle of the flipbook are cards for when that feeling may occur, and on the right side are cards of what one can do when feeling that emotion. Children are encouraged to be able to flip the cards in a way to express their emotional reactions to everyday events.
AIDS: Aids Parents, Therapists, Teachers, and Caregivers: Counselors and Psychologists use card games in therapy, teachers use the educational game for kids in the classroom to teach anger management, and parents use as conversational cards to connect with their children or simply as a learning game to aid in child development. The cards can be used as a tool and elaborated on, or to prompt critical thinking skills.
Qty: 110 cheerfully animated play cards with colorful illustrations.
Age: Fast-paced therapeutic card game designed for children aged 3 and up.
Cognitive Behavioral Therapy
TEACH KIDS how their thoughts, feelings, and behaviors are connected, and learn that they have choices in how they express their emotions
30 Common Emotions
110 cheerfully animated play cards. 30 Emoji cards, 40 "When" cards, and 40 "I Can" cards.
A Fun and Interactive Design
Extremely easy to learn and put into practice. Children can use just a few minutes a day to express their emotions and communicate their causes
Ease of Use Design
Parents, teachers, & professionals have given us hundreds of positive reviews
CHILDREN WILL LOVE MAD SKILLZ
Allows children to pick an "I feel" card, a "when" card, and an "I can" card to make sentences.