The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.
Your journey through Charterstones many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.
Designed by Jamey Stegmaier | Illustrated by Lina Cossette and David Forest
Charterstone | Tapestry | Euphoria: Build a Better Dystopia | Wyrmspan | Scythe | Pendulum | |
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Customer Reviews |
4.6 out of 5 stars
637
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4.8 out of 5 stars
754
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4.6 out of 5 stars
149
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4.4 out of 5 stars
18
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4.8 out of 5 stars
5,168
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4.4 out of 5 stars
219
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Price | $48.96$48.96 | $67.55$67.55 | $75.00$75.00 | $64.99$64.99 | $66.93$66.93 | $36.97$36.97 |
Number of Players | 1-6 | 1-5 | 2-6 | 1-5 | 1-5 | 1 - 5 |
Average Playtime | 45-75 mins | 90-120 | 60 mins | 90 mins | 115 mins | 60-90 mins |
Game Objectives and Theme | Witness your city flourish and the board change forever as you play. | Lead a unique civilization to greatness through cultural and technological advances. | Place worker dice strategically to build your authority and take over a dystopia. | Build a cavernous sanctuary for dragons of all shapes and sizes! | Five factions vie for dominance in a war-torn, mech-filled, dieselpunk 1920s Europe. | Time is the most precious resource as you attempt to rule Dünya |
Game Mechanisms | Legacy/Worker Placement | Area/Majority Influence | Worker Placement | Hand Management | Area Majority/Influence | Worker Placement |
Difficulty Level/Weight | Medium | Medium | Heavy | Medium | Heavy | Heavy |